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  1. PlayerSetAccel


    bool PlayerSetAccel(float x, float y, float z)

    This function set the acceleration value for the player, replacing the actual value. Acceleration is caped to +-10.0 units. This function can only be used in Voxel_Step().


    x,y,z : Values of the acceleration vector to set for the player.

    Return Value

    A boolean result with the true value if the function succeeded, false otherwise.

    Example of use

    To do.

    // Listing #1: Todo.
    To do

    See Also



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