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  1. PlayerAddAccel


    bool PlayerAddAccel(float x, float y, float z)

    This function add acceleration to the player.  Acceleration change is caped to +-10.0 units per call. This function can only be used in Voxel_Step().


    x,y,z : Acceleration vector to add to the current player acceleration value. Values are caped to +-10 units per call.

    Return Value

    A boolean result with the true value if the function succeeded, false otherwise.

    Example of use

    To do.

    // Listing #1: Todo.
    To do

    See Also



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