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  1. PlayerMove


    bool PlayerMove(float x, float y, float z)

    This function moves the player. Coordinates are relative. Useful to move the player along with some voxels. Move is limited to +-5000.0 units per call. This function can only be used in Voxel_Step().


    x,y,z : Relative values for player movement.

    Return Value

    A boolean result with the true value if the function succeeded, false otherwise.

    Example of use

    To do.

    // Listing #1: Todo.
    To do

    See Also



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