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  1. MoveVoxel3D


    bool MoveVoxel3D(integer sx, integer sy, integer sz, integer dx, integer dy, integer dz)

    Move a voxel from a specified location to another. All the eventual properties and content of the voxel are preserved. This function can only be used in Voxel_Step().


    sx,sy,sz : Coordinates of the source location relative to the player's location.

    dx,dy,dz : Coordinates of the destination location relative to the player's location.

    The source and destination locations must be in an accessible portion of the world.

    Return Value

    A boolean result with the true value if the transfert succeeded, false otherwise. If you try to access a location that is not in the loaded world, the function will fail. Note that this may occur briefly at any location after resuming from a saved game.

    Example of use

    To do.

    // Listing #1: Todo.
    To do

    See Also

    PickVoxel3D(), Look3D(), PlaceVoxel3D()

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