The story take place in the future. Tired of the civilisation, you decided to retire to a distant world. You bought a new discovered planet in your local planet selling agency.
The dealer made a good price on a paradisiac planet with beautiful landscape with islands, sandy beaches, palm forest and a beautiful blue sky. The catalog showed a friendly world populated of peacefull animals.
You take your new ship and go through the long journey. During the trip, you dreamed of your new world. And finaly, after a year of boring travell you reached the orbit and started the landing procedure.
Infortunately, you hit an asteroid that was not on the map and your ship was heavily damaged. The ship wasn't controllable anymore and finally you crashed on your planet.
By chance, you still alive, but most of your equipment and materials was destroyed.
As soon as you looked around you, your realized that the planet wasn't what the dealer promised to you.
What a strange and desolated world with a black sky and strange luminous blocks !!!
All what you see is uncommon and you know nothing about it...
As you look on your personal digital assistant, you noticed you received an important email that arrived using powerfull long distance intergalactic emitters : the agency said that they may have made a mistake because someone confused planet data files. They said that in the eventuality you remain alive, the sales contract did not mention the details of the surface of the planet, and infortunately, they can't made any exchange and refund.
But before you can do something, you have no choice : you have no intergalactic ship to escape and no suitable communication equipment to query some help.
What you will do now is up to you...
Blackvoxel is a new sandbox game based on a voxel engine.
Developpment started in Aug. 2010 as a hobby research project because we wanted to play with voxel based paradigms. With time, the bunch of code slowly became a true game project.
The game is written in C/C++ programming langage using OpenGL 1.1 and running on Linux and Windows operating system.
MacOs version may be planed in the future if users loves it...
Currently, the game is released using proprietary licence.
(c) 2010-2013 Laurent Thiebaut and Olivia Merle, do not redistribute.
Blackvoxel game and site graphics (c) 2010-2013 Laurent Thiebaut and Olivia Merle. All rights reserved.